Not only is it more efficient for the reasons given in the Wikipedia article, but it is easier to work with file contents as if they were already in memory. There's no need to learn the syntax and semantics of various read and write calls.
The only tough part is remembering the mmap syntax. But the call can be readily encapsulated. For example, to read a file, I define a function like the following:
void *map_file_to_memory(size_t *len, const char *path) {There are concerns with large files, but hopefully madvise() is well-written and can prevent excessive page faults.
int fd = open_or_die(path, O_RDONLY);
*len = get_size_of(fd);
if (!*len) {
close(fd);
return NULL;
}
void *map = mmap(NULL, *len, PROT_READ, MAP_PRIVATE, fd, 0);
if (MAP_FAILED == map) die("mmap failed");
close(fd);
return map;
}
1 comment:
Memory Mapped Files allow applications to access file data directly through virtual memory, improving speed and efficiency for large file processing. They reduce I/O overhead and enable fast data sharing between processes, which is helpful for hearthstats net news learning.
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